If you step back from a situation, from a viewpoint, from a particular personality-lens (i.e., seeing events through a particular set of memories, histories, etc.), what can this enable you to do? If you look at the world, perceive the world, perceive nature, perceive a situation, with baby eyes, with fresh eyes, with untamed eyes, with nonjudging eyes, can you advance beyond a particular set of numbered dimensions? Can you more easily see hyperdimensionally?
That is, if a more-popular viewpoint of “dimensionality” is regarding a particular number, perhaps 3 of space and 1 of time, then “hyperdimensionality” can be considered anything with more than that, perhaps.
The idea of “hyper” generally refers to “above; beyond”; this perhaps nicely ties in with a LonggameTech definition of “transcendentalism”: “every idea can be risen above, including this one”.
However, “hyper” needn’t _necessarily_ refer to dimensionality only greater than 3+1; another dimension above a 0th dimension could be considered hyperdimensional to it, and this is perhaps one of the most fruitful and helpful defintions, uses, because it doesn’t introduce an artificiality of ‘needing’ to be 3-dimensional, perhaps—life can arise on a 2-dimensional plane perhaps, like replicating molecules sandwiched between layers of rock, or on an infinite torus plane of Conway’s Game of Life cellular automaton—life of 3+1 dimensionality is definitely hyperdimensional to such 2-dimensional replicating stuctures, replicating memes (LonggameTech definition: (Longgamelang (define meme “information packet”))), one definition of “dimension” being that they can have movements in spaces that are orthogonal (at right-angles) to a hypodimensional space, and so can encode, represent, more information with a superlinear effect (meaning that each additional dimension can increase the efficiency of storage of the information with a factor more than the previous additional dimension), perhaps.
And why is all of this detail helpful?
Perhaps because by considering hyperdimensional thinking (and especially using hyperdimensional memory palace spacing [hspacing] to organize life and thoughts) as a very powerful tool you can be more convinced to implement it in your own life.
And thus, what is the utility of a development tool like LonggameTech’s abstract-math-requiring game of Longgame Incremental, where the goal is to reach an amount (e.g., 1000 yottabits) as quickly as possible by mapping a hyperdimensional space in memory?
The point is that it is perhaps likely that _every_ phenomena (yes, plural of plural, groups of groups) can—at the very least—be _represented_ in an exact and precise mathematical framework, and perhaps even _is_ mathematics itself.
And so what does this entail?
If everything can be represented mathematically, and there is a tool that develops your skill of mapping a hyperdimensional space (e.g., a space that’s changing, and that’s changing in the way that it’s changing [e.g., things are interacting in new, adapting ways]), then this can be an extremely powerful way to improve life, perhaps—not just for you personally—also for Humanity (capitalized to emphasize inclusivity of machine intelligences, rather than the perhaps archaic tendency of using the term “human” to refer simply to biological Homo sapiens apes, and also emphasize a distinction between Longgamers [those who play the Longgame, who live and act in the unification of Eternity and Now] and others).
So, if there is such a tool for developing the skill of Longgame hyperdimensional memory palace spacing (hspacing), then Longgame Incremental can be it.
So, what is Longgame Incremental? The philosophy and underlying ideas are becoming more robust within your models of existence, hopefully, perhaps.
Essentially Longgame Incremental is a hyperdimensional math tool for developing the sense of keeping many changing variables in mind at the same time.
“Incremental” comes from how it’s based on amounts (e.g., bits) incrementing. You use the bits to acquire functions that acquire a certain number of bits per tick (a timestep).
A fundamental technology of Longgame Incremental that is not in many other incremental games is that functions can acquire and release other functions.
That is, you can use the bits to acquire higher-order functions—functions which acquire functions which acquire bits.
A relatively fundamental aspect of Longgame Incremental that _is_ more common is that the cost to acquire a function can change; for example, the cost of a function increasing by 1.15x the previous cost with every acquiring.
The tool has very fundamental mathematics and is described with Lisp [(Longgamelang (define Lisp “list processor”))], a very elegant, powerful, and readable language (there is very little syntax to learn, compared with many languages).
Given the enormous and infinite number of explorable dimensions (e.g., functions changing in cost, in acquiring-rate of bits, in what they acquire, in the ability to create new functions, etc.), the tool starts simply, in order to build up the skill of mapping hyperdimensional spaces.
Longgame Incremental can be defined into a game, because there can be a fast/slow condition, with rapidity of mapping the space being defined as “winning” (e.g., acquiring a certain number of bits within a certain number of timesteps).
A Longgame aspect of Longgame Incremental is in the representation of the process of using the tool; all of it is represented in a precise, deterministic way, meaning that the game as played exists in a real sense “outside of time”, in a similar way as a transcript of the movements of parts in a Chess game exists outside of time.
Given that Longgame Incremental proceeds via ticks (timesteps), every advancement of the game occurs on a specific tick, and thus can be easily rendered even in a simple animal-perceivable and editable format.
Longgame Incremental thus has many features designed to specifically develop the sense of hyperdimensional space, so you can hold many interacting, adapting, complex situations in mind at once.