Blade & Sorcery

# Feedback – Blade & Sorcery

ty18.6.30.14.58.13pzm4d6s
swap locations of Next and Play
move Calibrate to other side (more intuitive) [above Play, so it’s more intuitive to jump into the game]
make instructions more visible [i.e., the instructions for opening the menu, and highlight the Settings option]
show number of fighters stopped
have option for just one gender [is it bad that I don’t want to fight women ? :X ]
not just white people ?
ty18.6.30.15.01.47pzm4d6s

ty18.6.30.17.25.43pzm4d6s
pause button

ty18.6.30.17.27.44pzm4d6s
“Blade & Sorcery: The Dark Messiah of VR”

ty18.6.30.17.28.00pzm4d6s
clicky noise when in Steam overlay (i.e., after hitting Steam button on Vive controller)

ty18.6.30.17.28.52pzm4d6s
anti-coil feature for cable (help keep rotation more organized) [i.e., the game keeps track of how much rotation the player is doing, and then can show a dial or something that will help the player spin around to uncoil the cable]

ty18.6.30.17.29.15pzm4d6s
can the glitches be fixed and polished out, or taught around [meaning saying “don’t stand on a barrel and stab with a dagger because you can do flying”]? [or like are they inherent in current-gen VR? i.e., all the little physics things: can they be gradually fixed with time, or are they more inherent to the physics engine?]

ty18.6.30.17.30.13pzm4d6s
smooth rotation option [nvm, found the Settings]

ty18.6.30.17.31.16pzm4d6s
record and replay the action (feel more like a badass, and encourage stylistic fighting)
the physics of throwing weapons (e.g., daggers) doesn’t feel right. not enough “weight” or something ?

ty18.6.30.17.31.59pzm4d6s
rewind time spell (might be hard to implement in totality [i.e., like in Braid, where when you go back in time the enemies do too], but at least something like it keeps track of your location for x (e.g., 5) seconds and if you cast the spell it rewinds time and takes you back to location)

ty18.6.30.17.33.00pzm4d6s
show both controllers at very beginning of game

ty18.6.30.17.36.29pzm4d6s
punch

ty18.6.30.17.38.01pzm4d6s
this is fucking awesome

ty18.6.30.17.39.09pzm4d6s
challenge modes of using different (biological hand)/weapons/shield/etc

ty18.6.30.17.40.51pzm4d6s
randomize feature for character customization

ty18.6.30.17.42.08pzm4d6s
haha, balanced sword on shield, threw up sword and caught in mid-air: fucking awesome

ty18.6.30.17.44.48pzm4d6s
I feel like such a badass.

ty18.6.30.17.45.07pzm4d6s
taunts by enemies

ty18.6.30.17.45.24pzm4d6s
hit points of enemies

ty18.7.1.3.33.48azm4d7s
the axe [hatchet] got stuck in the shield! fucking awesome!

ty18.7.1.3.36.16azm4d7s
tbh i kind of think grip-to-hold should be On for default; feels more immersive and throwing weapons and tossing them in the air and stuff is awesome

ty18.7.1.3.46.06azm4d7s
grenade potion
more enemies at once

ty18.7.1.3.48.23azm4d7s
if this game is polished, it is like… a killer app.

ty18.7.1.3.51.28azm4d7s
continuous mode (never ends). (either waves continue, or enemies come continuously).

ty18.7.1.3.54.53azm4d7s
i get that weapons do damage based on distance traveled rather than speed, but it still seems like if the blade is up near a guy’s face he should be bleeding or something

ty18.7.1.4.00.56azm4d7s
quickly toogle whether weapons are grip-to-hold (perhaps do grip button twice to toogle). it would also be nice if it was for individual controllers: hold shield automatically and have to squeeze on weapon.

ty18.7.1.4.10.48azm4d7s
shield bash

ty18.7.1.4.14.37azm4d7s
arms feel weird when jumping; should stay in same position ?

ty18.7.1.17.14.20pzm4d7s
laggy pointer, like in UE4 VR editor (easier to aim with than laser pointer)

ty18.7.1.17.16.33pzm4d7s
enemy drops weapon if you hit their arm/hand (disarming)

ty18.7.1.17.24.21pzm4d7s
the spear can be kind of overpowered ? [and claymore] [i.e., the enemies don’t really seem to defend against jabs by dodging etc].

ty18.7.2.7.05.27azm4d1s
that was so awesome, I slow-mo’d and caught the enemy’s blade with the inside of my hatchet and saw it scrape down the end of the blade!

ty18.7.2.7.09.52azm4d1s
it’d be nice if it was slightly easier to swap the directions of a hatchet blade; because the weight and physics don’t really match the biological world, it’s hard to throw in mid-air and catch with the blade facing the other direction, which I can do in a biological reality (dangerous, but possible)

ty18.7.2.7.14.06azm4d1s
boss fights

ty18.7.2.7.19.08azm4d1s
seems like a lot of people are comparing Blade & Sorcery to Dark Messiah; may be good/profitable/helpful to focus on refining that and using that in marketing

ty18.7.2.7.22.37azm4d1s
public/(password protected) eg wiki for testers to put thoughts/comments and dev roadmap

ty18.7.2.7.26.18azm4d1s
skill tree for unlocking spells
big shields

ty18.7.2.7.28.05azm4d1s
I’m interested in (proofreading/editing text [I’m a professional book editor])/(making LonggameTech immersion mindtech [guided meditations/hypnosis to increase immersion])/(voice acting)/(writing story)/etc., by the way.

ty18.7.2.7.31.35azm4d1s
B&S is great fun and great exercise btw; might be good as a marketing idea

ty18.7.2.7.32.01azm4d1s
thought about offering to VR arcades?

ty18.7.2.7.34.36azm4d1s
allow user to remap inputs/buttons as much as possible; this can help a lot with controls and accessibility [i.e., someone will want to buy a game, but not being able to remap controls can mean it doesn’t really “feel” right. I know the Vive controllers have a limited of inputs/buttons, but the SteamVR Knuckles controllers will be released soonish (probably pre mid-2020, so thinking in terms of people having that may be wise/(financially prudent), too. I can see B&S being a killer app for getting people to get the Knuckles.]

ty18.7.2.7.56.45azm4d1s
adding skill trees like in Dark Messiah can make for great replayability: go for a blade run, go for a sorcery run, etc

ty18.7.2.7.58.55azm4d1s
grab hatchet from enemy
do any enemies use spears/claymore/etc?

ty18.7.2.8.02.04azm4d1s
I personally prefer seeing B&S body (vs floating hands). Calibrating doesn’t seem to actually match to how tall I am in biological reality; in VR it’s a little short?

ty18.7.2.8.03.18azm4d1s
on my Vive for me the text on the holsters is hard to read because it’s straight down so the headset in biological reality wiggles and I have to hold it to read the text

ty18.7.2.8.05.54azm4d1s
strafing (moving left or right while looking straight ahead) isn’t how I strafe in biological reality; in B&S right now it seems to move one foot around the leg, whereas in biological reality I stretch a foot out and balance on that leg, then pull the other foot to the first and balance on both. strafing in B&S feels “slow” overall imho; I can strafe pretty fast in biological reality, not too much slower than walking-forward speed (though more energetically expensive).

ty18.7.2.8.14.29azm4d1s
you could have infinite input/button remapping with certain macro systems. Keyboard Maestro [keyboardmaestro.com] has the ability to turn on/off palettes of macros, which then can turn on/off other palettes. an example of how I personally use this is I have different keyboard combos (e.g., “commandKey `” or “commandKey alt `”) that open different palettes, and then I can use the “a” key (or “b”, “c”, etc.) to execute a macro, so I can easily have lots of macros rather than running out of button combos. Sublime Text [sublimetext.com] has a really powerful macro system, too. Worth looking into macro systems, because there could be more and more spells/etc and being able to quickly use them can increase immersion and feeling like a badass, and thus the word-of-mouth spreading. I know there is like a floating “spell wheel” thing; maybe that could be used for choosing what spells to put on the [macro] “hotbar” (like Dark Messiah has).
ty18.7.2.8.24.13azm4d1s

ty18.7.2.8.26.46azm4d1s
I like the music at the start of the game.

ty18.7.2.14.54.40pzm4d1s
enemies wearing armor where the only place to hit them is through the cracks

ty18.7.2.16.30.15pzm4d1s
enemy/personal armor that breaks apart after a certain amount of damage

ty18.7.2.16.38.46pzm4d1s
with regard to mindtech for increasing immersion, there can be like a section in the book (doesn’t have to be like integrated into the story) that has (audio files)/text that makes a person more immersed. it’s not so much ‘hypnosis’ as “focus on the sensations of combat and being a gladiator in this arena and feel them becoming more real”; Longgame mindtech is about designing an experience with an understanding of how the mind works: automatically. if the idea is to make combat feel better, and sell more copies, then increasing immersion is always good
ty18.7.2.16.45.07pzm4d1s

ty18.7.2.21.12.15pzm4d1s
option to turn off decapitation/blood/etc (some games people don’t play because of gore, but will if they can turn it off)
ty18.7.2.21.13.04pzm4d1s

ty18.7.3.19.48.21pzm4d2s
so fucking awesome: was in slow-mo, killed an enemy, smashed their shield to the ground with dual-wielded swords!
this game is fucking awesome

ty18.7.3.19.53.38pzm4d2s
pretty cool to change the duration of slow-mo spell to start getting a feel for how skill tree will work for spells and stuff and things

ty18.7.3.19.54.26pzm4d2s
great exercise game; my best friend recommended it for vr fitness gyms

ty18.7.3.19.55.30pzm4d2s
does health regen after a round (i.e., finishing multiple waves)?
the clouds are nice

ty18.7.3.19.57.06pzm4d2s
it’d be awesome if you could chop an enemy’s axe/hatchet/spear (ie wooden weapon) in half while they’re holding it
ty18.7.3.19.57.44pzm4d2s

ty18.7.3.19.57.46pzm4d2s
it seems like I should be able to catch the crook of an enemy’s hatchet (like with another hatchet or sword), then kick them and it rips it out of their hand as they go flying back
ty18.7.3.19.59.20pzm4d2s

ty18.7.3.19.59.55pzm4d2s
wrist twisting is crazy [ie, breaks immersion]
ty18.7.3.20.09.19pzm4d2s
ty18.7.3.20.00.06pzm4d2s

ty18.7.3.20.02.45pzm4d2s
it kind of feels like (to make it more immersive) if I bear down a heavy weapon (e.g., a claymore) on an enemy and they try to parry it, it should disarm them by knocking it out of their hand (perhaps the enemies have a variable grip strength, so harder difficulties are harder to do that with?)
ty18.7.3.20.08.55pzm4d2s
ty18.7.3.20.04.52pzm4d2s

ty18.7.3.20.07.44pzm4d2s
challenge modes of (eg) dagger only
time trials (kill all enemies in x seconds)
ty18.7.3.20.08.rm55pzm4d2s

ty18.7.4.4.21.29azm4d3s
my best friend thinks the game is amazing btw and she’s up for doing some voice acting for it (she’s great with accents)
probably good to take help when offered because there’s always so much to do!!
awesome game, definitely one of my all-time top favorites
ty18.7.4.4.23.28azm4d3s
ty18.7.4.4.22.29azm4d3s

#