Given a great interest in understanding and developing the Longgame hyperdimensional memory palace spacing technology (hspacing), what are advantages of representing many memspaces (memory spaces [e.g., (memory palaces)/(memory journeys)/(mind palaces)/(method of loci implementations)/etc.]) in a single hyperdimensional space, connected via implementations such as wormholes (i.e., direct links in extra hyperdimensional space) or some sort of (e.g.) visual connection, which can then be hyperdimensionalized (e.g., apply colors or other distinguishing attributes)?
There may be disadvantages to this method of expanding and connecting all memspaces in a single hyperdimensional space (hspace), but there may be extreme advantages, too, at least initially, perhaps.
That is, perhaps by placing all memspaces in one expanded hspace there might be added lag of access times when accessing/developing over broad areas.
Another related strat is to do a sort of “stacking” of memspaces.
That is, sort of like how different timesteps of Conway’s Game of Life (the cellular automaton) can be “stacked” (there are actually many different ways to represent a ‘temporal’ dimension spatially, so “stacking” perhaps has a more abstracted sense, a more abstracted term, that can generalize this concept; additional research into ways to spatially represent timesteps is likely helpful) to understand the bigger system, which may be helpful.
That is, “stacking” memspaces can allow for a particular hyperdimensional space to increase even more in size, potentially infinitely, though similarity of shape (and potential similarity of content) might lessen reliability of access to stored memories.
And thus, it also brings to mind, perhaps, the speed of access of larger and larger maps, memspaces, perhaps.